#include "../stdafx.h"
#include "IA.h"


namespace View{
	IA* IA::mySelf=NULL;
	IA::IA(void)
	{
	}

	IA::~IA(void)
	{
	}


	void IA::addControledColor(int idPlayer)
	{
	}
	void IA::gameRefreshed()
	{
	}
	void IA::toPlay(int idPlayer)
	{
	}
	void IA::playerStateChanged()
	{
	}

	IA* IA::getInstance()
	{
		if(!mySelf)
		{
			mySelf=new IA();
		}
		return mySelf;
	}

	void IA::refreshAll()
	{
		return; //this class doesn't need to implement this ! 
	}

	void IA::gameStatusChanged()
	{
		//TODO Implement
	}

	void IA::endGame(int idPlayer)
	{
		//TODO Implement
	}
}
